Mitra, Avik ; Sivapriya, K. ; Anil Kumar, (2007) Experimental implementation of a three qubit quantum game with corrupt source using nuclear magnetic resonance quantum information processor Journal of Magnetic Resonance, 187 (2). pp. 306-313. ISSN 1090-7807
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Official URL: http://linkinghub.elsevier.com/retrieve/pii/S10907...
Related URL: http://dx.doi.org/10.1016/j.jmr.2007.05.013
Abstract
In a three player quantum 'Dilemma' game each player takes independent decisions to maximize his/her individual gain. The optimal strategy in the quantum version of this game has a higher payoff compared to its classical counterpart. However, this advantage is lost if the initial qubits provided to the players are from a noisy source. We have experimentally implemented the three player quantum version of the 'Dilemma' game as described by Johnson, [N.F. Johnson, Phys. Rev. A 63 (2001) 020302(R)] using nuclear magnetic resonance quantum information processor and have experimentally verified that the payoff of the quantum game for various levels of corruption matches the theoretical payoff.
Item Type: | Article |
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Source: | Copyright of this article belongs to Elsevier Science. |
Keywords: | Quantum Information Processing; Quantum Game; Liquid State NMR |
ID Code: | 674 |
Deposited On: | 25 Sep 2010 05:04 |
Last Modified: | 12 May 2011 07:42 |
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